Quick answer
Go to the Classes booth near spawn, open its menu, and press Spin Class. The documented current cost is 40 Gems per spin. Free players can build the first balance with the +25 Gem group reward and daily login rewards. Once a Class unlocks, it stays in the selection list and can be equipped without paying for the same unlock again.
Spin a Class
- Leave the side menus and walk to the physical Classes booth near the farm spawn.
- Interact with the booth to open the role menu.
- Review the visible Class cards before spending.
- Make sure the Gem balance is at least 40.
- Press Spin Class and wait for the result card.
If the balance is below 40, the spin cannot complete. If the button appears inactive even with enough Gems, close and reopen the booth once before rejoining the server.
Current documented Class pool
| Class | Availability note |
|---|---|
| Starter | Starting role |
| Pack Mule | In the documented spin/selection pool |
| Hay Merchant | In the documented spin/selection pool |
| Forkmaster | In the documented spin/selection pool |
| Demolitionist | In the documented spin/selection pool |
| Prospector | In the documented spin/selection pool |
| Drone Specialist | In the documented spin/selection pool |
| Ultimate Farmer | In the documented spin/selection pool |
This list confirms names and acquisition context; it does not assign effects that are not shown in the reviewed material. Use the in-game card for the current effect before changing a build.
Get enough Gems for the first spin
The one-time Free Reward grants a documented 25 Gems after two actions: like the experience and join the Garage Games group. That does not cover a 40-Gem spin by itself, so combine it with a login reward.
The current eight-day track is documented as 10 Gems on Day 1, 120 on Day 2, 50 on Days 3 through 7, and 500 on Day 8. Reward schedules are live-service values; check Free Rewards before planning several spins around an old total.
What remains after unlocking
An unlocked Class stays in the Classes list. Return to the booth, select the role, and equip it without another random roll for that same unlock. A future Class addition can expand the pool, so the table is maintained separately from permanent Farmhouse instructions.
Fix a failed spin or reward path
- Spin does not react: confirm the balance is at least 40 Gems.
- Free Reward is locked: complete both Like and Group membership; one action is not enough.
- Group join finished but Claim still fails: rejoin the experience so the server checks membership again.
- Unlocked role seems missing: reopen the Classes booth and review the selection list before spending another 40 Gems.
The current cost, roster, reward path, and persistence behavior are documented with game screenshots in the Gems and Classes guide. Exact prices and reward amounts are checked frequently because they can change independently of the core Farmhouse loop.
For cash-based run improvements rather than Gem roles, use the Upgrades guide.
Decide when to spin and when to stop
Open the booth before converting a reward plan into spins. Confirm the price still reads 40 Gems and inspect the Class cards visible in your current server. Spin only when the account has enough for a complete purchase; a 25-Gem claim is progress toward the first spin, not a discounted spin by itself.
After every result, check the selection list and equip the unlocked role if you want to test it. Run a short Normal Farmhouse cycle and compare the role with Starter using the effect text shown in game. Stop spending when you have a role you want to use, when the next spin would consume Gems reserved for later, or when the live pool differs from the roster above. This keeps a random unlock system from turning into an automatic series of purchases.
If you switch roles, change one thing at a time. Using the same map, difficulty, and opening route makes it easier to tell whether the Class actually helps your preferred play style.
